[PROXY] 
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=dax.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false

[GAME]
SpeedHack=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
EnableDetailedShadow=true

[ANTIALIASING]
EnableEdgeAA=true

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
KeyReadConfig=8
KeyFPSLimit=36

[BLOOD]
ReflectionAmount=1.1
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.0
LeavesSpecularPower=2.0
LeavesAmbientAmount=1.0
LeavesColorMultiplier=1.5
LeavesColorPow=1.4
LeavesColorFilterR=1.0
LeavesColorFilterG=0.8
LeavesColorFilterB=0.6

[BUILDING]
WindowLightIntensity=0.9

[LIGHT1] // Police Siren Lights
LightIntensity=1.7
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=1.0

[LIGHT2]
LightIntensity=0.6
LightAOAmount=4.0
LightILAmount=1.0
ColorPow=1.2
LightCurve=1.0
EdgeLighteningAmount=0.5
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front lights
LightIntensity=1.2
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.4
ColorPow=1.5
LightCurve=1.0

[LIGHT4] //car rear lights
LightIntensity=0.5
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.3
ColorPow=0.99
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.2
ColorPow=1.0
LightCurve=0.85

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.1
EdgeLighteningAmount=0.2
ColorPow=1.0
LightCurve=0.85

[CARHEADLIGHT]
EmissiveMuliplier=1.0
LightIntensity=1.0

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.5
IntensityInReflection=6.0
UseRays=false
RaysNumber=20 
RaysIntensity=0.7
RaysRateOfChange=10.0
RaysLength=0.5

[CARWINDOWGLASS]
ReflectionAmount=1.0
SpecularPower=150.0
SpecularAmount=1.0
OpacityMultiplier=0.2

[CHROME] // Chrome reflections, environment power and reflections, chrome amount.
ReflectionFront=0.5
ReflectionSide=0.5
SpecularPower=1.0
SideFade=10.0
MetallicAmount=0.0

[WHEELS] // Alloy Wheel reflections, and metallic amount.
ReflectionFront=0.3
ReflectionSide=0.3
SpecularPower=1.0
SideFade=11.0
MetallicAmount=0.0

[REFLECTION1] // Reflections for Expensive Sports Cars, etc..
ReflectionFront=0.5
ReflectionSide=0.5
SpecularPower=1.5
SideFade=10.0
MetallicAmount=0.07

[REFLECTION2] // Reflections for Taxis, etc..
ReflectionFront=1.4
ReflectionSide=1.0
SpecularPower=100.0
SideFade=11.7
MetallicAmount=0.07

[REFLECTION3] // Reflections for non sports cars, old cars, etc..
ReflectionFront=1.4
ReflectionSide=1.0
SpecularPower=100.0
SideFade=11.7
MetallicAmount=0.07

[BLOOM]  // Testing various filter qualities. 0 should be lowest value, highest quality.
BloomQuality=0
BlueShiftAmount=0.05
Radius1=7.0
Radius2=20.0
Contrast=1.0

[SSAO_SSIL]  // Not working.
ApplyAntialiasing=false  // Not working
SamplingQuality=0
SamplingPrecision=1
SamplingRange=0.17
SizeScale=0.4  // Not working
SourceTexturesScale=0.4  // Not working
FilterQuality=0
AOAmount=1.3
ILAmount=0.5
EdgeLighteningAmount=0.5

[SHADOW]  // Testing various filter qualities. Just like Bloom, 0 should be lowest value, highest quality.
DetailedShadowQuality=1
FilterQuality=2
CharacterShadowMultiplier=1.2
CarShadowMultiplier=1.2

[ADAPTATION]  // Set timecyc the same, Max, min, Time. Like Skylighting, testing for light changes in certain areas.
ForceMinMaxValues=true
AdaptationTime=2.0
AdaptationMin=0.29
AdaptationMax=0.4
AdaptationMinMultiplier=1000.0
AdaptationMaxMultiplier=1000.0

[ENVIRONMENT] 
DirectLightingIntensity=2.1
NightLightingIntensity=0.7
DirectLightingCurve=1.0
ReflectionAmountMultiplier=1.5
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=2.0
AmbientSunMultiplier=0.99
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING] 
FilterQuality=0
AmbientSunMix=0.5
AmbientSkyMix=1.25
AmbientContrast=1.0
AmbientMinLevel=1.0

[SKY]
AzimuthHeight=5
AzimuthMultiplier=0.8
TopColorMultiplier=0.25
ColorSaturation=0
ColorPower=3
SunIntensity=1.35
SunMaxBrightness=99.0
SunColorFilterR=1.0
SunColorFilterG=1.0
SunColorFilterB=1.0
SunColorFilterCurve=2.0
SunCoronaCurve=1.5
SunCoronaIntensity=0.7
SunDesaturation=0.5
OverallPower=1.0
OverallIntensity=1.27
CloudsCurve=0.5
CloudsIntensity=0.07
CloudsDesaturation=0.7
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.2
CloudsEdgeRange=36
AzimuthSunAffectPower=1
AzimuthSunAffectAmount=0.1
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
StarsUseCustomTexture=FALSE
StarsAmount=2.0
StarsIntensity=2.0
StarsBrightness=2.0
MoonIntensity=0.1
MoonGamma=1.5
MoonSize=0.12
MoonLightingCurve=0.95
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=0
NightCloudsEdgeRange=10.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=5.0


[DETAIL]
DetailMapEnable=false

[COLORCORRECTION]
UsePaletteTexture=true
